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How To Make Jelly Bubble Animation In After Effect

  1. Subsequently Effects User Guide
  2. Beta releases
    1. Beta Program Overview
    2. After Effects Beta Dwelling
    3. Features in Beta
      1. Properties console (Beta)
  3. Getting started
    1. Become started with After Effects
    2. What's new in After Effects
    3. Release Notes | After Furnishings
    4. After Effects system requirements
    5. Keyboard shortcuts in After Furnishings
    6. Supported File formats | Later on Furnishings
    7. Hardware recommendations
    8. Afterwards Effects for Apple silicon
    9. Planning and setup
    10. Setup and installation
  4. Workspaces
    1. General user interface items
    2. Get to know After Effects interface
    3. Workflows
    4. Workspaces, panels, and viewers
  5. Projects and compositions
    1. Projects
    2. Composition nuts
    3. Precomposing, nesting, and pre-rendering
    4. View detailed performance information with the Composition Profiler
    5. Movie theatre 4D Composition Renderer
  6. Importing footage
    1. Preparing and importing withal images
    2. Importing from After Effects and Adobe Premiere Pro
    3. Importing and interpreting video and sound
    4. Preparing and importing 3D paradigm files
    5. Importing and interpreting footage items
    6. Working with footage items
    7. Detect edit points using Scene Edit Detection
    8. XMP metadata
  7. Text and Graphics
    1. Text
      1. Formatting characters and the Character panel
      2. Text effects
      3. Creating and editing text layers
      4. Formatting paragraphs and the Paragraph console
      5. Extruding text and shape layers
      6. Animating text
      7. Examples and resources for text blitheness
      8. Live Text Templates
    2. Motility Graphics
      1. Piece of work with Motility Graphics templates in After Furnishings
      2. Use expressions to create drop-downwards lists in Move Graphics templates
      3. Work with Essential Properties to create Motion Graphics templates
      4. Supervene upon images and videos in Move Graphics templates and Essential Properties
  8. Drawing, Painting, and Paths
    1. Overview of shape layers, paths, and vector graphics
    2. Paint tools: Brush, Clone Postage stamp, and Eraser
    3. How to taper shape strokes
    4. Shape attributes, paint operations, and path operations for shape layers
    5. Utilise Offset Paths shape effect to modify shapes
    6. Creating shapes
    7. Create masks
    8. Remove objects from your videos with the Content-Aware Fill panel
    9. Roto Brush and Refine Matte
  9. Layers, Markers, and Camera
    1. Selecting and arranging layers
    2. Blending modes and layer styles
    3. 3D layers
    4. Layer backdrop
    5. Creating layers
    6. Managing layers
    7. Layer markers and composition markers
    8. Cameras, lights, and points of interest
  10. Animation, Keyframes, Motion Tracking, and Keying
    1. Animation
      1. Animation basics
      2. Animating with Puppet tools
      3. Managing and animating shape paths and masks
      4. Animating Sketch and Capture shapes using After Effects
      5. Contrasted blitheness tools
      6. Work with Data-driven animation
    2. Keyframe
      1. Keyframe interpolation
      2. Setting, selecting, and deleting keyframes
      3. Editing, moving, and copying keyframes
    3. Motion tracking
      1. Tracking and stabilizing motility
      2. Face Tracking
      3. Mask Tracking
      4. Mask Reference
      5. Speed
      6. Fourth dimension-stretching and time-remapping
      7. Timecode and time display units
    4. Keying
      1. Keying
      2. Keying furnishings
  11. Transparency and Compositing
    1. Compositing and transparency overview and resources
    2. Alpha channels, masks, and mattes
  12. Adjusting color
    1. Color nuts
    2. Utilise the Adobe Color Themes extension
    3. Colour management
    4. Color Correction effects
  13. Effects and Animation Presets
    1. Effects and blitheness presets overview
    2. Effect listing
    3. Simulation effects
    4. Stylize effects
    5. Audio furnishings
    6. Distort effects
    7. Perspective effects
    8. Channel effects
    9. Generate effects
    10. Transition effects
    11. The Rolling Shutter Repair effect
    12. Blur and Sharpen effects
    13. 3D Aqueduct effects
    14. Utility effects
    15. Matte effects
    16. Noise and Grain furnishings
    17. Detail-preserving Upscale effect
    18. Obsolete effects
  14. Expressions and Automation
    1. Expression
      1. Expression basics
      2. Understanding the expression language
      3. Using expression controls
      4. Syntax differences betwixt the JavaScript and Legacy ExtendScript expression engines
      5. Editing expressions
      6. Expression errors
      7. Using the Expressions editor
      8. Use expressions to edit and admission text properties
      9. Expression linguistic communication reference
      10. Expression examples
    2. Automation
      1. Automation
      2. Scripts
  15. Immersive video, VR, and 3D
    1. Construct VR environments in After Effects
    2. Employ immersive video effects
    3. Compositing tools for VR/360 videos
    4. Tracking 3D camera movement
    5. Piece of work in 3D Design Space
    6. 3D Transform Gizmos
    7. Do more with 3D animation
    8. Preview changes to 3D designs real time with the Real-Time Engine
    9. Add responsive design to your graphics
  16. Views and Previews
    1. Previewing
    2. Video preview with Mercury Transmit
    3. Modifying and using views
  17. Rendering and Exporting
    1. Basics of rendering and exporting
    2. Consign an Later Effects project as an Adobe Premiere Pro project
    3. Converting movies
    4. Multi-frame rendering
    5. Automated rendering and network rendering
    6. Rendering and exporting notwithstanding images and still-image sequences
    7. Using the GoPro CineForm codec in Later Effects
  18. Working with other applications
    1. Dynamic Link and After Furnishings
    2. Working with Later Effects and other applications
    3. Sync Settings in After Effects
    4. Creative Cloud Libraries in After Effects
    5. Plug-ins
    6. Picture palace 4D and Cineware
  19. Collaboration: Frame.io, and Team Projects
    1. Collaboration in Premiere Pro and After Effects
    2. Frame.io
      1. Install and activate Frame.io
      2. Employ Frame.io with Premiere Pro and After Furnishings
      3. Often asked questions
    3. Team Projects
      1. Get Started with Team Projects
      2. Create a Squad Projection
      3. Collaborate with Squad Projects
  20. Retentivity, storage, functioning
    1. Retentiveness and storage
    2. Improve performance
    3. Preferences
    4. GPU and GPU driver requirements for After Furnishings

Blitheness presets overview and resources

With blitheness presets, you can save and reuse specific configurations of layer properties and animations, including keyframes, effects, and expressions. For example, if you created an explosion using several effects with circuitous property settings, keyframes, and expressions, you can salvage all those settings every bit a single animation preset. You tin can then apply that animation preset to whatever other layer.

Many animation presets don't contain animation; rather, they contain combinations of effects, transform properties, and and so on. A beliefs animation preset uses expressions instead of keyframes to animate layer backdrop.

Animation presets can be saved and transferred from one computer to some other. The filename extension for an animation preset is .ffx.

After Effects includes hundreds of animation presets that yous can utilize to your layers and modify to suit your needs, including many text animation presets. (Meet Text animation presets.)

You can scan and use blitheness presets in Later on Effects using the Effects & Presets console or Adobe Bridge. To open the Presets folder in Adobe Bridge, choose Browse Presets from the Effects & Presets panel card or from the Animation card.

A slap-up way to run across how advanced users apply After Furnishings is to apply an blitheness preset, and press U or UU to reveal only the animated or modified layer properties. Viewing the animated and modified properties shows you what changes the designer of the animation preset made to create the animation preset.

Downloading, installing, and moving animation presets

  • The animation presets that are installed with After Effects are in the Presets folder located in the Programme Files\Adobe\Adobe Afterwards Effects CC\Support Files (Windows) or Applications/Adobe After Effects CC (Mac OS) folder.
  • Blitheness presets that you create are saved by default in the Presets folder located in
    My Documents\Adobe\After Effects CC (Windows) or Documents/Adobe/After Effects CC (Mac Os).

Y'all tin add a single new animation preset or an unabridged folder of new animation presets to either of the Presets folders.

When Afterward Effects starts, it searches both of the Presets folders and their subfolders for installed animation presets and adds them to the Effects & Presets panel. After Effects ignores the contents of folders with names that brainstorm and end in parentheses; for instance, the contents of the folder (archived_animation_presets) are non loaded.

Animation presets appear in the Effects & Presets panel just if they are located in 1 of the Presets folders or a subfolder of one of the Presets folders. If you move a preset to a new folder, identify a shortcut (Windows) or an allonym (Mac Os) of that folder in the Presets folder.

Animation presets are loaded and initialized only when the Effects & Presets panel is shown. If the Effects & Presets panel is closed or hidden behind another panel, the blitheness presets are not initialized.

Save an animation preset

  1. Select whatever combination of properties (for example, Position and Calibration) and property groups (for example, Paint and Transform). If yous are selecting only effects, you can select them in the Effect Controls console.

  2. Choose Save Blitheness Preset from the Animation menu or from the Effects & Presets console card.

  3. Specify a name and location for the file, and then click Save.

For the animation preset to appear in the Furnishings & Presets console, it must be saved in the Presets binder.

If the blitheness preset does not appear in the Effects & Presets panel, choose Refresh List from the Furnishings & Presets panel carte du jour.

Online resources for animation presets

If you apply an animation preset from the Blitheness Presets > Shapes > Backgrounds category, you tin can see a custom Animated Shape Control effect in the Effect Controls panel. This custom effect is a specialized expression control event that was created specifically for these blitheness presets. You lot can copy and paste this effect to other layers, or you can salve it as an animation preset itself and then that you can apply it elsewhere.

You tin also download animation presets from many After Effects customs websites, such every bit the AE Enhancers forum.

For a listing of blitheness presets included with Later Effects, see Blitheness preset list.

Andrew Kramer provides many animation presets on his Video Copilot website.

Effects overview and resources

After Effects includes diverse effects, which yous utilise to layers to add or change characteristics of nonetheless images, video, and audio. For example, an effect can alter the exposure or color of an image, add new visual elements, manipulate sound, distort images, remove grain, enhance lighting, or create a transition.

Effects are sometimes mistakenly referred to as filters. The main deviation between a filter and an result is that a filter permanently modifies an prototype or other characteristic of a layer, whereas an outcome and its properties tin exist changed or removed at any time. In other words, filters operate destructively, and furnishings operate not-destructively. After Effects uses effects exclusively, so changes are not-destructive. A direct result of the power to change the backdrop of effects is that the properties tin can exist changed over fourth dimension, or blithe.

Path operations on shape layers, such equally Zig Zag and Pucker & Bloat—which you utilise through the shape layer'south Add menu—are called effects in Adobe Illustrator, only they function differently from other effects in Subsequently Effects.

You browse and apply effects using the Effects & Presets console. You modify effect properties using the Effect Controls console or Timeline console or past moving effect control points in the Layer panel or Composition panel.

You tin apply multiple instances of the aforementioned effect to a layer, rename each instance, and set the backdrop for each example separately.

If you open a projection that uses an effect for which After Effects has non loaded the plug-in, a warning dialog box appears, and instances of the effect have Missing: at the beginning of its name in the Timeline panel and Effect Controls console. To bear witness all instances of missing effects in the Timeline panel for the agile composition, press FF.

All effects are implemented as plug-ins, including the effects that are included with After Effects. Plug-ins are pocket-size software modules—with filename extensions such every bit .aex, .pbk, and .pbg—that add together functionality to an awarding. Non all plug-ins are effect plug-ins; for example, some plug-ins provide features for importing and working with certain file formats. The Photoshop Photographic camera Raw plug-in, for case, provides Afterwards Effects with its ability to work with camera raw files. (See Plug-ins.)

Because effects are implemented as plug-ins, y'all can install and use additional effects that parties other than Adobe provide, including effects that y'all create yourself. Y'all can add a single new outcome or an entire binder of new effects to the Plug-ins binder, which is located by default in ane of these folders:

  • (Windows) Plan Files\Adobe\Adobe Subsequently Effects CC\Support Files

  • (Mac OS) Applications/Adobe After Furnishings CC

When After Effects starts, it searches the Plug-ins folder and its subfolders for all installed furnishings and adds them to the Effect bill of fare and to the Effects & Presets panel. After Effects ignores the contents of folders with names that begin and cease in parentheses; for case, the contents of the folder (archived_effects) are not loaded.

Afterwards Effects comes with several third-party plug-ins, including Foundry Keylight, Constructed Discontinuity Colour Finesse, Imagineer mocha shape, fnord ProEXR, and CycoreFX Hard disk drive plug-ins. These plug-ins are installed past default with the full version of Adobe After Effects software. (Run across Third-party plug-ins included with After Effects.).

The installers for some plug-ins install their documentation in the same directory as the plug-ins themselves.

The EXtractoR and IDentifier plug-ins from fnord software are included with After Effects to provide admission to multiple layers and channels of OpenEXR files. See ProEXR plug-ins, IDentifier, and EXtractoR.

You animate effect backdrop in the same way that you lot animate any other backdrop—by adding keyframes or expressions to them. Usually, even effects that rely on animation for their normal use crave that you set some keyframes or expressions. For example, animate the Transition Completion property of a Transition result or the Development setting of the Turbulent Noise effect to turn a static effect into a dynamic upshot.

Many effects support processing of image color and alpha channel data at a depth of sixteen bits or 32 bits per aqueduct (bpc). Using an eight-bpc effect in a 16-bpc or 32-bpc project can result in a loss of colour item. If an effect supports only 8 bpc, and your projection is set up to sixteen bpc or 32 bpc, the Effect Controls panel displays a warning icon next to the effect name. You can set the Effects & Presets panel to list only the furnishings that back up the colour depth of the electric current project. (Run into Color depth and high dynamic range color.)

The property group of each upshot includes a Compositing Options holding grouping. There is a new Effect Opacity property which provides similar functionality to every consequence as the Blend With Original controls. With the Consequence Opacity property, you lot can change the global opacity and information technology affects the entire effect. There is no need to add a mask separately.

The Blend With Original controls grouping lets you lot precisely apply any effect to a particular surface area of an epitome by masking the desired area.

For more information, see the Alloy With Original result department.

The society in which Afterward Effects renders masks, effects, layer styles, and transform properties—called the render order—may touch on the final upshot of an applied outcome. Past default, effects announced in the Timeline panel and Effect Controls panel in the order in which they were applied. Effects are rendered in order from top to bottom in this list. To change the guild in which effects are rendered, drag the event name to a new position in the listing. (See Return order and collapsing transformations.)

An event practical to an adjustment layer affects all layers below information technology in the layer stacking order in the Timeline panel. (See Create an aligning layer.)

Expression Controls effects

Expression Controls effects do not modify existing layer properties; rather, these effects add layer properties that expressions tin can refer to. (See Expression Controls effects.)

Preventing border clipping with the Grow Premises result

Because an effect is applied to a layer, the results of some effects are constrained to within the premises of the layer, which tin make the effect announced to stop abruptly. You lot can apply the Abound Bounds effect to a layer to temporarily extend the layer for calculating the results of other effects. This procedure is not necessary for newer furnishings, which tend to be 32-bpc effects.

Managing furnishings and effect backdrop with scripts

Paul Tuersley provides a script on the AE Enhancers forum with which yous can search compositions for effects and turn them on or off.

Paul Tuersley provides a script on the AE Enhancers forum that makes synchronizing changes to Consequence backdrop on multiple layers easier.

Furnishings applied with tools

Some effects—including the Boob outcome, the Paint outcome, and the Roto Castor upshot—are applied to a layer with a tool, rather than existence applied straight in the same manner as other effects. (Come across Animative with Puppet tools, Paint tools and paint strokes, and Transparency, opacity, and compositing.)

Resources for Cycore FX Hard disk effects

CycoreFX Hard disk is included in the installation of Afterward Effects CC and CS6. There is 16-bpc support in all effects, and 32-bpc (bladder) back up in 35 effects. CycoreFX Hd plug-ins have support for motion blur, lights, more than controls, and options.

Documentation—including tutorials and example projects—for the Cycore FX (CC) plug-ins is available on the Cycore website.

Bob Donlon provides the following tutorial about the CC Particle Systems II event on the Adobe website:

Eran Stern provides a video tutorial on his website that demonstrates the CC Particle System 2 and CC Mr. Mercury effects.

Compound effects and control layers

Several effects rely on a command layer (or layer map) every bit input. These chemical compound effects use the pixel values of the control layer to determine how to bear upon the pixels of the layer that the upshot is applied to (the destination layer). Sometimes, the effect uses the brightness values of the pixels in the control layer; in some cases, the effect uses the private channel values of the pixels in the command layer.

For case, the Displacement Map effect uses the brightness values of a command layer to determine how far to shift pixels of the underlying layer, and in which direction. The Shatter outcome can use two control layers—i to customize the shapes of the shattered pieces and one to control when specific parts of the destination layer explode.

The compound effect ignores effects, masks, and transformations of a control layer. To use the results of effects, masks, and transformations on a layer, precompose the layer and use the precomposition layer as the command layer.

Information technology is common to utilize a control layer that is not itself visible—that is, its Video switch is off.

Most compound furnishings include a Stretch Map To Fit option (or a similarly named selection), which temporarily stretches or shrinks a control layer to the dimensions of the destination layer. This provides a pixel in the control layer corresponding to each pixel in the destination layer. If you lot deselect this pick, the calculations for the compound effect are performed as if the command layer is centered on the destination layer at its original size.

Yous can create control layers by drawing or painting in an paradigm-editing programme, such every bit Adobe Photoshop.

Tips for creating control layers:

  • For many compound effects, neutral grayness pixels in the control layer stand for to aught operations. Therefore, a neutral gray solid layer is a good starting point for creating a control layer.

  • Apply the Turbulent Noise effect to a layer and precompose it to create a adept control layer for turbulent or atmospheric results.

  • You can create a control layer by precomposing a white solid layer, a black solid layer, and a mask on the summit layer that determines which areas are white and blackness. Increasing the feather of a mask softens the transition between black and white values.

  • The contrast betwixt adjacent pixel values determines how smoothly the values change across the surface of the control layer. To create smooth changes, paint using a soft or anti-aliased brush, or utilize gradients. To create sharp changes, avoid intermediate shades, using a few widely spaced shades, such as 50% gray, black, and white.

Effects with a Comp Photographic camera attribute

Some effects can use the photographic camera and lights inside the same composition. These furnishings include Card Dance, Card Wipe, and Shatter. Some of these effects always use the limerick camera, whereas others include light and photographic camera options in the Effect Controls panel.

The Live Photoshop 3D outcome behaves as an effect with a Comp Camera attribute. This event but appears on a layer when the layer is a 3D object layer from a PSD file. See 3D object layers from Photoshop.

When you lot utilise an issue with a Comp Photographic camera attribute to a 2nd layer, the effect can runway the camera and low-cal positions within the composition and return a 3D prototype on the 2D layer that information technology is practical to. The results of the effect appear to be three-dimensional; even so, the layer with the Comp Camera attribute applied remains a 2d layer and therefore has the following characteristics:

  • 3D layers to a higher place and below information technology in the Timeline console cannot intersect with each other or cast shadows on each other.

  • Information technology cannot intersect with 3D layers or bandage or accept shadows.

The paradigm is rendered on the layer, non the composition, so make certain that you utilise these effects to layers that are the same size as the limerick and are exactly centered in the composition.

Issue Controls panel

When you utilize an consequence to a layer, the Effect Controls panel opens, list the event you applied and controls to change the property values for the issue. You tin also work with effects and change most effect holding values in the Timeline panel. However, the Event Controls panel has more convenient controls for many kinds of backdrop, such equally sliders, upshot control point buttons, and histograms.

The Effect Controls panel is a viewer, which ways that you tin accept Effect Controls panels for multiple layers open at in one case and can use the viewer menu in the tab of the panel to select layers.

  • To open or close the Event Controls panel for the selected layer, printing F3.
  • To select an effect, click it. To select the adjacent or previous effect in the stacking order, printing the Down arrow key or the Upward arrow cardinal, respectively.
  • To aggrandize or plummet selected furnishings, press the Right Arrow cardinal or Left Pointer key, respectively.
  • To expand or plummet a property group, click the triangle to the left of the effect proper name or property group name.
  • To expand or plummet a belongings group and all its children, Ctrl-click (Windows) or Command-click (Mac OS) the triangle.
  • To expand or plummet all belongings groups for selected effects, printing Ctrl+` (accent grave) (Windows) or Command+` (accent grave) (Mac Os).
  • To reset all the properties of an result to their default values, click Reset at the top of the entry for the effect in the Consequence Controls panel.
  • To duplicate selected effects, choose Edit > Duplicate, or press Ctrl+D (Windows) or Control+D (Mac OS).
  • To motility an consequence to a different identify in the rendering order, drag the outcome up or down in the consequence stack.
  • To set the properties of an consequence to the properties used in an animation preset, choose from the Animation Presets menu at the top of the entry for the effect in the Issue Controls panel.
  • To show the Animation Presets card in the Event Controls console, select Prove Blitheness Presets in the panel menu.
  • To change the range of an upshot property, right-click (Windows) or Control-click (Mac OS) the underlined property value for the command and choose Edit Value from the context menu.

Effects and Presets console

Browse and apply effects and animation presets with the Effects & Presets panel. An icon identifies each detail in the console by type. Numbers inside the icons for effects signal whether the result works on a maximum of 8 bits, 16 $.25, or 32 bits per channel.

Yous tin scroll through the list of furnishings and blitheness presets, or you can search for furnishings and animation presets past typing whatsoever part of the name in the search box at the pinnacle of the console.

The options that you choose in the Effects & Presets console menu decide which items are shown:

Show Effects For All Colour Depths

Shows furnishings that work with any color depth, non only the effects that work with the depth of the current project.

Bear witness Effects

Shows all available effects.

Show Animation Presets

Shows all animation presets, including animation presets saved by you in the Presets folder.

The panel organizes effects and animation presets co-ordinate to the selection that y'all select from the panel menu: Categories, Explorer Folders (Windows) or Finder Folders (Mac Os), or Alphabetical.

Use the post-obit commands in the panel carte du jour to manage your effects and animation presets:

Reveal In Explorer (Windows) or Reveal In Finder (Mac OS)

Opens the folder that contains the outcome or blitheness preset selected in the Effects & Presets panel.

Refresh Listing

Updates the listing of effects and animation presets.

Apply an effect or animation preset

  • To use an effect or animation preset to a single layer, drag the consequence or animation preset from the Effects & Presets panel to a layer in the Timeline, Composition, or Result Controls panel.

When yous drag an effect or blitheness preset onto a layer in the Limerick panel, the name of the layer under the pointer is shown in the Info panel. If you have not selected a layer, double-clicking an animation preset creates a new layer and applies the preset to the layer. Double-clicking an effect when no layer is selected does nada.

  • To apply an effect or animation preset to 1 or more layers, select the layers, and and then double-click the effect or animation preset in the Effects & Presets panel.
  • To apply an effect to one or more layers, select the layers, and and so choose Outcome > [category] > [result].
  • To apply a recently used or saved animation preset to one or more layers, select the layers, choose Animation > Recent Animation Presets, and then choose the animation preset from the list.
  • To apply the about recently applied animation preset to one or more layers, select the layers, and then press Ctrl+Alt+Shift+F (Windows) or Command+Option+Shift+F (Mac Bone).
  • To apply the virtually recently applied result to one or more layers, select the layers, so press Ctrl+Alt+Shift+East (Windows) or Control+Selection+Shift+E (Mac Os).
  • To use an animation preset to one or more layers using Adobe Bridge, select the layers, choose Animation > Scan Presets, navigate to the animation preset, then double-click it.
  • To apply the outcome settings from an animation preset to the current instance of an effect, choose the animation preset proper name from the Animation Presets card for the effect in the Effect Controls panel.
  • To copy effects from one layer to one or more layers, select the effects in the Timeline panel or Effect Controls panel, cull Edit > Copy, select the target layers, and choose Edit > Paste.

Applying an effect or blitheness preset to a layer selects the layer.

By default, when you apply an effect to a layer, the effect is active for the elapsing of the layer. Notwithstanding, you tin make an consequence start and stop at specific times or make the effect more or less intense over time by using keyframes or expressions or by applying the effect to an aligning layer.

Blitheness presets are applied at the current time.

To run into what changes have been made by applying an animation preset to a layer, select the layer and press UU to show modified properties or press U to show backdrop with keyframes or expressions.

Delete or disable furnishings and animation presets

After yous've applied effects to a layer, you tin can temporarily disable one or all the effects on the layer so that you lot can concentrate on another attribute of your composition. Effects that are disabled are not rendered, either for previews or for final output. However, in the Return Queue panel, yous can specify that the composition is rendered for concluding output with all effects on, regardless of which effects are rendered for previews in the Composition panel. Disabling an effect does non delete the keyframes created for any of the effect properties; all keyframes remain until the effect is deleted from the layer.

You can't disable an animation preset or delete it from a layer as a unit. You can individually delete or disable the effects, keyframes, and expressions that it comprises.

  • To delete one upshot from a layer, select the effect name in the Effect Controls panel or Timeline panel, and printing Delete.
  • To delete all effects from one or more than layers, select the layers in the Timeline or Composition panel and choose Issue > Remove All or press Ctrl+Shift+E (Windows) or Command+Shift+Due east (Mac Bone).

This command eliminates all keyframes for the deleted effects. If you lot choose Remove All accidentally, immediately cull Edit > Undo Delete Effect or Edit > Undo Remove All Effects to restore the effects and keyframes.

Remove an effect or animation preset

You can remove an effect or animation preset from the binder in which After Effects searches for these items, preventing it from being loaded and from beingness shown in the Effects & Presets panel or Effect carte du jour.

  1. Select the effect or animation preset in the Furnishings & Presets console.

  2. Choose Reveal In Explorer (Windows) or Reveal In Finder (Mac Bone) from the console menu.

  3. Motility the effect (.aex) or animation preset (.ffx) file out of the Plug-ins or Presets folder.

  4. Cull Refresh Listing from the Furnishings & Presets console carte to update the listing of animation presets in the console.

    The list of effects is only updated when the application starts.

Rather than removing effects or animation presets entirely, consider creating a subfolder in the Plug-ins or Presets folder for effects or animation presets that y'all seldom utilise. After Effects ignores the contents of folders with names that brainstorm and cease with parentheses, such as (archive_folder).

Issue control points

Some effects have effect control points, which determine how the upshot affects the layer. For example, the Advanced Lightning effect has two consequence control points—Origin and Management—which specify where the lightning begins and in which direction information technology points.

Effect command points are in layer space for layers that are non continuously rasterized and for which transformations are not collapsed. If a layer is continuously rasterized or has collapsed transformations, then effect command points are in composition space. (See Coordinate systems: composition infinite and layer space and Render guild and collapsing transformations.)

Vector layers (including shape layers and text layers) are ever continuously rasterized, so their effect control points are always in composition space. (See Continuously rasterize a layer containing vector graphics.)

Null object layers, solid-colour layers, and other layers based on source footage items by default have effect control points in layer infinite.

View an effect control point

  • To view an effect control point in the Layer panel, cull the result name from the View menu at the bottom of the Layer panel.
  • To view an effect control point in the Limerick panel, select the effect proper noun in the Timeline panel or Effect Controls console.

To view effect command points in the Composition panel, select Show Layer Controls in the View menu and select Effect Controls in View Options (View > View Options).

Motility an effect control bespeak

Randomness and random seeds

Considering true randomness is not repeatable, many effects simulate randomness by using a calculation that generates seemingly random results for each value of a Random Seed property. Multiple instances of the same effect give the aforementioned results if all their settings—including the Random Seed property values—are the same. This allows you to get anticipated, deterministic results, while nonetheless achieving the appearance of randomness.

Changing the Random Seed value doesn't brand things more or less random; it merely makes them seem random in a dissimilar way.

You can add randomness to whatsoever property with the expressions in the Random Numbers category.

Compositing furnishings

Furnishings in Adobe Afterward Effects CC comprise compositing options that brand it easy to blend whatever event with the original prune and modify only a portion of a clip, without additional adjustment layers or track matte layers.

Animation preset list

A variety of animation presets are bundled with the product and are located in the Back up Files/Presets binder.

For information about using, browsing, and previewing animation presets, see Blitheness presets overview and resources.

Here is a complete listing of the types of animation presets packaged with Adobe After Effects:

  • Backgrounds
  • Behaviors
  • Prototype - Creative
  • Paradigm - Special Furnishings
  • Epitome - Utilities
  • Shapes
  • Sound Effects
  • Synthetics
  • Text
  • Transform
  • Transitions - Dissolves
  • Transitions - Motion
  • Transitions - Wipes

Backgrounds

  • Apparitions
  • Blocks
  • Cinders
  • Excursion
  • Cosmic Power
  • Creepy
  • Drape
  • Deep Tissue
  • Fog Lights
  • Germs
  • Light-green Crystals
  • Indigestion
  • Infection
  • Lightning Bend
  • Magma
  • Orb
  • Pixels
  • Racing Rectangles
  • Ruby Speed
  • River
  • Rose Light
  • Silk
  • Smoke Rising
  • Sweeping Curves

Behaviors

  • Autoscroll - horizontal
  • Autoscroll - vertical
  • Drift Over Time
  • Fade In Over Layer Below
  • Fade In+Out - frames
  • Fade In+Out - msec
  • Fade Out Over Layer Below
  • Opacity Wink - layer markers
  • Opacity Flash - random
  • Rotate Over Time
  • Scale Bounce - layer markers
  • Scale Bounce - random
  • Wiggle - gelatin
  • Wiggle - position
  • Wiggle - rotation
  • Wiggle - scale
  • Jerk - shear
  • Wigglerama

Paradigm - Creative

  • Bloom - brights
  • Bloom - brights+darks
  • Blossom - crystallize
  • Colorize - blue launder
  • Colorize - gold dip
  • Colorize - infrared
  • Colorize - moonshadows
  • Colorize - red hand tint
  • Colorize - royal imperial
  • Colorize - sepia
  • Colorize - heaven blue
  • Colorize - sky orange
  • Colorize - sunset gradient
  • Contrast - luminance
  • Contrast - saturation
  • Dimension - bevel+shadow
  • Dimension - glow+shadow
  • Grayscale
  • Inset Video - framed
  • Inset Video - torn edges
  • Left Tertiary - scoop mask NTSC
  • Left Third - scoop mask PAL
  • Lower Third - scoop mask NTSC
  • Lower Third - scoop mask PAL
  • Lower 3rd Holdout - darken
  • Lower 3rd Holdout - saturate
  • Mood Lighting - amorphous
  • Mood Lighting - digital
  • Mood Lighting - streaks
  • Vignette Lighting

Image - Special Effects

  • Bad TV 1 - warp
  • Bad Television receiver ii - sometime
  • Bad Boob tube 3 - weak
  • Cracked Tiles
  • Embossed Multiple Exposure
  • Light Leaks - layer markers
  • Light Leaks - random
  • Motion Registration Errors
  • Night Vision

Image - Utilities

  • Compress-Aggrandize Dynamic Range
  • Flip + Flop
  • Flip
  • Flop
  • Invert Alpha
  • Keying - blue blur
  • Keying - greenish blur
  • Keylight + Cardinal Cleaner + Avant-garde Spill Suppressor
  • Levels - computer to video
  • Levels - video to computer
  • Reduce DV blockiness
  • Sample Epitome Expression

Shapes

Backgrounds

  • Box Swarm
  • Kaleidoscopic
  • Nerve Net - Circular
  • Nerve Net - Linear
  • Nerve Net - Penta

Elements

  • 60s Text Bar
  • Chasing Line - Boxes
  • Chasing Line - Dots
  • Marquee Chasers
  • Mod Boxes
  • Band Nautical chart
  • Wireframe Worm

Sprites - Blithe

  • Alien Face - animated
  • Circular - cellular partitioning
  • Dancing Knot
  • Mandala - animated
  • Phase Scope
  • SpiroMandala
  • TwinkleStar

Sprites - Withal

  • Alien Calligraphy
  • Alien Face
  • Box - dashed lines
  • Bullseye
  • Round - one-half round
  • Round - tri dash
  • Crosshair - brackets
  • Crosshair - circular
  • Crosshair - square
  • Fan Blades
  • Flower Power
  • Gear
  • Holy Lite
  • Indian Sun
  • Mandala
  • RayStar-4
  • RayStar-8
  • Rounded Bracket - beveled
  • Rounded Subclass - double
  • Seaside Daisy
  • Tri Cog

Sound Effects

  • Blaster
  • Busy
  • CallAdobe
  • DialTone-US
  • DTMF
  • PhoneCompany
  • RingingPhone-US

Synthetics

  • Bluish Bars
  • Cells
  • Digital
  • Ethereal
  • Gold Ambiance
  • Lightning - Horizontal
  • Lightning - Vertical
  • Mosaic
  • Orange Streaks
  • Smoke - Drifting
  • Starburst Spin

Text

Transform

Transitions - Dissolves

  • Block Dissolve - digital
  • Block Dissolve - random
  • Block Dissolve - scanlines
  • Boxes - concentric NTSC
  • Boxes - concentric PAL
  • Boxes - random NTSC
  • Boxes - random PAL
  • Boxes - stroked NTSC
  • Boxes - stroked PAL
  • Dissolve - blobs
  • Dissolve - dither
  • Dissolve - ripple
  • Dissolve - sand
  • Dissolve - unmelt
  • Dissolve - vapor
  • Fade - dip to black
  • Fade - flash to white
  • Fade - overexposed
  • Ovals - concentric NTSC
  • Ovals - concentric PAL
  • Ovals - random NTSC
  • Ovals - random PAL

Transitions - Movement

  • Card Wipe - 2D fractured
  • Carte du jour Wipe - 3D pixelstorm
  • Carte Wipe - 3D swing
  • Fly to Inset
  • Slide - drop
  • Slide - straight
  • Slide - swoop
  • Slide - variable
  • Stretch & Blur
  • Stretch & Slide
  • Stretch - diagonal bottom
  • Stretch - diagonal superlative
  • Stretch - horizontal
  • Stretch - vertical
  • Stretch Over - horizontal
  • Stretch Over - vertical
  • Zoom - 2D spin
  • Zoom - 3D tumble
  • Zoom - bubble
  • Zoom - spiral
  • Zoom - wobbling

Transitions - Wipes

  • Band Wipe - build NTSC
  • Band Wipe - build PAL
  • Band Wipe - crossing NTSC
  • Band Wipe - crossing PAL
  • Band Wipe - zigzag NTSC
  • Band Wipe - zigzag PAL
  • Barn Doors
  • Checker Wipe - NTSC
  • Checker Wipe - PAL
  • Mollusk Trounce
  • Clock Wipe
  • Corner Reveal
  • Grid Wipe
  • Iris - cross
  • Iris - diamond
  • Iris - points
  • Iris - round
  • Iris - square
  • Iris - star unfold
  • Iris - star
  • Iris - sunburst unfold
  • Iris - sunburst
  • Linear Wipe
  • Paint On - NTSC
  • Paint On - PAL
  • Radial Wipe - bottom
  • Radial Wipe - top
  • Venetian Blinds
  • Wedge Wipe

Do more with Later on Effects

Create incredible motion graphics, text animation, and visual effects with Adobe After Effects. Design for picture, Tv, video, and web.

Source: https://helpx.adobe.com/uk/after-effects/using/effects-animation-presets-overview.html

Posted by: keaslertheraid.blogspot.com

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